A spotlight can be directed
towards an object.
Spotlights
A
spotlight distribution casts a focused beam of light like a flashlight,
a follow spot in a theater, or a headlight. A spotlight emits a
directional cone of light. You can control the direction of the
light and the size of the cone. Like a point light, a spot light
can be manually set to attenuate its intensity with distance. However,
a spotlight's intensity will also always attenuate based on the
angle relative to the spot's target vector. This attenuation is
controlled by the hotspot and falloff angles of the spotlight. Spotlights
are useful for highlighting specific features and areas in your
model. A free spotlight (FREESPOT) is similar
to spotlight. A spotlight has target properties.
Spotlights in Photometric
Workflow
In photometric workflow, the hotspot intensity
falls to 50 percent. The hotspot for standard lighting is at 100
percent. At its falloff angle, intensity of the spotlight falls
to zero. Additional properties become available for a point light
when LIGHTINGUNITS is set to 1
(American units) or 2 (International SI units) for photometric lighting:
- Lamp Intensity. Specifies
the inherent brightness of the light. Specifies the intensity, flux,
or illuminance of the lamp.
- Resulting Intensity. Gives
the final brightness of the light. (Product of lamp intensity and
intensity factor. Read-only.)
- Lamp Color. Specifies
the inherent color of the light in Kelvin temperature or standard.
- Resulting Color. Gives
the final color of the light. This is determined by a combination
of the lamp color and the filter color. (Product of lamp color and
filter color. Read-only.)
NoteWhen the drawing
lighting units are photometric, the attenuation type property becomes
disabled. Photometric lights have fixed, inverse-square attenuation.
The hotspot falloff attenuation in the rendered image varies from
standard lighting, as it uses a different mathematical basis.
The additional information
about these properties are available under Lighting Properties. The following
image is an example of a photometric spotlight and lighting properties
palette with the photometric properties outlined:
CommandsLIGHTLIGHTLIST
Turns on and off the
Lights in Model palette that lists all lights in the model.
FREESPOT
Creates
free spotlight which is similar to a spotlight without a specified target.
RENDEREXPOSURE
Provides settings to
adjust the global lighting for the most recently rendered output.
SPOTLIGHT
Creates a spotlight
that emits a directional cone of light.
System VariablesDEFAULTLIGHTING
Turns on and off default
lighting in place of other lighting.
DEFAULTLIGHTINGTYPE
Specifies the type of
default lighting, old or new.
LIGHTGLYPHDISPLAY
Turns on and off the
display of light glyphs.
LIGHTINGUNITS
Controls whether generic
or photometric lights are used, and specifies the lighting units
for the drawing.
LIGHTSINBLOCKS
Controls whether lights
contained in blocks are used when rendering.
LINEARBRIGHTNESS
Controls the brightness
level of the viewport when using default lighting or generic lights.
LINEARCONTRAST
Controls the contrast
level of the viewport when using default lighting or generic lights.
LOGEXPBRIGHTNESS
Controls the brightness
level of the viewport when using photometric lighting.
LOGEXPCONTRAST
Controls the contrast
level of the viewport when using photometric lighting.
LOGEXPDAYLIGHT
Controls if the exterior
daylight flag is enabled when using photometric lighting.
LOGEXPMIDTONES
Controls the mid tones
level of the viewport when using photometric lighting.
RENDERUSERLIGHTS
Controls whether to
override the setting for viewport lighting during rendering.